A round, then a new world

Seasons and Baksy

Krasnograd is played in rounds. Everyone starts a round with nothing, and when it ends the world starts over.

Three gangsters in leather jackets on a winners' podium, gold medals round their necks

Ten ranks

Every crime and every stolen car earns experience. Climb the ten ranks of the street, from the bottom to the top. The names are the Russian underworld's own; beside each, roughly what it would be called in an English-speaking mob:

  1. Gopnik street punk
  2. Shestyorka errand boy
  3. Bratok associate
  4. Boyevik soldier
  5. Brigadir capo
  6. Avtoritet big shot
  7. Smotryashchiy overseer
  8. Vor master thief
  9. Vor v Zakone thief-in-law
  10. Pakhan godfather

A higher rank opens bigger jobs, up to the vodka truck.

The boards

The boards show who leads the round: in experience, in smuggling profit, in cars stolen and in comrades broken out of the cell. Equal scores go to whoever got there first.

The Hall of fame

When a round ends, its best enter the Hall of fame, round by round and board by board, for as long as the game runs.

What goes, what stays

At the end of a round the cash, the goods, the cars, the flats, the families and the ranks go. Your name, your portrait and your Baksy stay.

Baksy

Baksy are the game's lasting reward. You earn them with the rank you reach and your places on the boards. They cannot be bought. The Party checks a round's results before it pays them out. The game keeps your Baksy for you, on the Internet Computer's ledger.

The length of a round and every reward are on the rules page, read straight from the game.

Join this round