Bratoks invite
- Invite comrades from Bratok on. Reach Bratok (500 XP) in a round and you may make your own invite codes, three a round, from your dossier. No need to wait for a round reward to pass review any more.
Krasnograd, 1993
The state is bankrupt, the kiosks are full and the militia is asleep. You arrive with nothing but a tracksuit and a name nobody knows yet.
Rob, smuggle and scheme across five cities. Steal a Volga, ride the night train with a suitcase of caviar, found a family under your own crest. Climb from Gopnik to Pakhan before the round ends, and see your name in the Hall of fame.
Free, in your browser, on a computer or a phone. You log in with Internet Identity: no password, no e-mail address.
Straight from the game: every street, room and figure is drawn in your browser as you play.
Krasnograd at noon: the kiosk to rob, the station, the casino and the market, all a walk away.
The same streets at night, when the windows light up one by one.
Port Sardinsk: a freighter at the quay and a fish market by the station.
Uglegorsk: slag heaps, the mine and a wishing fountain on the square.
The casino: roulette, blackjack, dice and the one-armed bandits.
The black market: vodka, caviar, jeans, VCRs and cigarettes, each city at its own price.
The station: the departures board, the ticket window and, for the rich, a private jet.
Your flat: the mirror, the contract and a mattress to hide your cash in.
The Party savings bank, where your rubles are safe from pickpockets.
The militia's duty room: the wanted posters, the radio and the desk's list of who sits in the cells.
On a phone the town fits in your hand: walk with a tap, turn a room with a swipe, and put the game on your home screen to play it like an app.
Rob a kiosk, pick a pocket, strip a tram of its copper. Walk to the spot in the city and watch the deed unfold.
Every city has its own prices. Buy low, take the train, sell high, and hope customs looks the other way.
Found a family, invite your comrades, run a bullet factory and settle scores with whoever stands in your way.
From the Party's capital to a coal town under the slag heaps: each city has its own streets, its own market and a job you can only do there.
The capital, and the Party's eyes on every corner.
The harbour, where not every crate comes through the front gate.
A coal town of hard men and a payroll that rides with the coal.